Case 1: Buss’n
This case study solved some very essential functions missing from a bus
line’s mobile application. There were three main tasks to fulfill: allow
passengers to view when all 7 bus lines of the Washington Metro
Bus System will arrive at their designated bus stop, be able to see
real time locations of each bus line so passengers can tell how
much time they have to arrive at the bus stop before their bus,
and allow users to select one of the 7 bus lines to see a list of its
future arrival times.
Goals
Aside from achieving solutions to the three main problems at hand,
I wanted to make an application that was a simple and user-friendly
as possible all while delivering a pleasant experience. I wanted to
achieve practicality through simplicity.
Design Process
First, I began with conducting a survey asking questions to gauge what
user’s pain points were and why. How could I expect to design an app
without knowing who I was designing for? The users that completed the
survey had much to say in the way of complaints pertaining to the
well-known yet flawed competition. User’s prioritized the concept of
simple but effective navigation and accessibility above all else.
Seeing these pain points I wanted to see users were already familiar
with in the way of mobile applications already in use. I conducted a
competitive analysis and saw what user’s were experiencing myself.
This inspired me to create an app that kept as many kinds of users in
mind as possible. Things like confusing navigation, color contrasts that
proved to be difficult to read for some with visual impairments, and obvious
calls to action were the top priorities to balance with the problems at hand.
So, then I moved onto drawing up sketches taking away from the survey results
and competitive analysis. I created a persona, site map, user flow, and finally
the wireframes.
Design Studio
These wireframe sketches became the base on which the design process was
built upon. Keeping the pain points, key problems, and my own ideas in
balance was a challenge and it took a lot of deliberating and compromise
between form and function. I took inspiration from well known and affective
apps that most users are already familiar with such as Apple Maps and Google
Maps. Doing this will help ensure to lesson a learning curve for users who may
already be uncomfortable utilizing mobile apps. I wanted to have a clear sense
of visual hierarchy by guiding the eye to the top of the page with the main
heading and going downward towards a call to action. Keeping the layout vertical
and in a single column encouraged less navigational confusion and kept the user
on a clear path.
Design iterations
Style Guide
This section highlights the deliverables that came from previous steps. Here I
display everything from the logo design, color scheme, mood board, and the final
mockup. This was the fun part. As you can see the original color scheme didn’t
make it to the final mockup, which you’ll learn why in the next section. I kept to my
design guidelines that I had originally sketched, which utilized a vertical single
column layout. The eye reads naturally from top to bottom making the navigation
smooth and seamless.
Usability Testing
Once the color, layout, and pages were added it was time to put it to
the test. Initial testing showed some feedback was unexpected at first
but help to make the design even more accessible. The first user was
tasked to navigate their way to the map section of the app. This page
is where the user will be able to select one of the seven bus lines and
see a real time location in oder to see how much time they have to arrive
at the bus stop before the bus. The main feedback pertained to the
original orange, teal, and dark green color scheme. This particular user
fell within a spectrum of color blindness and felt these colors were difficult
to read and poorly contrasted with each other. It was from this test that
resulted in the final color change of the project. Afterwards, a second test
was conducted and the grey, light blue and cranberry color scheme
proved to be a vast improvement. Navigation was smoother and there
were less struggles with where the user was looking on the page.
Click the “High Fidelity Prototype“ to interact with the final mockup.
Keep scrolling to read about my other studies or check out my gallery to see my range of artwork
Case 2: Content Creator Website
This project was unique in that its concept is one that I would not
have given thought to if it weren’t for the client that requested it.
This website aims to cut out the middle man between content
creators and their fanbase. It is a home base website that is
designed to be a one stop spot for fans to view their favorite
creator’s videos, gain exclusive access to content that is
unlocked by a monetary pledge, and notify user’s of the
creator’s updated content amongst different social media
platforms. This concept could work for a slew of different genres
of creators, but this case specifically pertains to gamers. The
process was tedious but the outcome is something totally new.
Goals
The goals were simple. First, give users a means to access videos,
discords, and livestream footage. Second, provide a means for
users to pledge or donate to the creator through the website,
which would then unlock content otherwise unavailable to them
similar to Patreon. Lastly, design it within the guidelines provided
by my client, which involved an “organized chaos vibe”. It took a
lot of sketching to get that last request just right.
The Design Process
Once I understood the scope of the project I began researching.
Personally, I’m not a gamer but I do know the demographic is
huge and extremely diverse. The gamer universe was a very
deep rabbit hole but what I came out with was very informative.
In order for me to create this concept, I had to understand the
players and what made the tick. I conducted a survey to better
understand pain points and qualities in websites that these
users were sensitive to. The end results were actually very
reasonable complaints that I think most people would agree with.
Even though I’m not a gamer, I could definitely see these concepts
being applied to creators across various genres.
Survey Says
Site Map/ User Flow and Stories
Next was plotting out the information and where I could start laying out the
information. It was important to prioritize the goal functions I mentioned
earlier. The hard part was where to put them and how to present it to the
user.
The Drawing Board
Now that the data was collected and the plot points mapped out, it was
time to think about layout and information architecture. As an illustrator
this point in the process was refreshing. I appreciate being able to step
away from the computer and put pen to paper. As you can probably tell
from the scribbles, I had a lot to unload.
Wireframing
As soon as I was happy with the sketches it was time to get back to
digital drawing board and begin the basic wireframes. Of course,
creating the skeleton frames comes first. Click HERE to access the
low fidelity prototype.
Branding/ Style guide
This part is easily my favorite part of this whole process. Designing
the logo, deciding between typefaces, and color swatching is what
really puts everything together and when I can finally see it all
coming together. Granted, it is a very tedious stage. I’ve found that
the colors of a website are extremely difficult when you take into
account the accessibility of the website. Luckily, I live with someone
who is on the color blind spectrum. This stage of the design process
has been made a lot more intuitive because I have immediate
feedback pertaining to color contrast and what combinations of hues
or saturations can prove to be problematic. As a result, the final
mockup doesn’t go through too many iterations. The gallery below
showcases all the details including the progression between color
schemes and mood board.
Final Mockup/ COnclusion
After all that swatching and playing around with what colors will go
where, the final mockup was born. I think with further development
this project has the potential to help creators simplify their outlets
and make things easier on both the creator and their fanbase. You
can click here to access high fidelity prototype and take it for a spin.
I learned a lot throughout the duration of this project. First and
foremost, I learned that designing a project for a client with a
completely different interest than I have makes things very
interesting. At the start of this I had no clue how I was going to go
about making this happen because gaming isn’t really a hobby I’ve
had a lot of experience in. Getting to understand my clients needs and
the users that would utilize this kind of idea took a lot of thinking
outside of myself and I enjoyed it a lot.
Case 3:Pup Me Up
This project was one that hit home for me. I adopted my best friend
from a shelter and it’s an experience that stays with you for years to
come. With that said, I did this years ago the old fashioned way.
Nowadays, most people are browsing shelter and adoption websites
first before setting foot in their car. For this project I strove to elevate
the adoption experience with a website that filled the gaps lacking in
current websites of this kind.
The Problem
The main focus of this project was to fix the features lacking usability
that users claimed to be main pain points. First, reduce the amount
of visual clutter throughout the website. Second, create a more
enjoyable and animated atmosphere to entice users who most likely
wouldn’t utilize an adoption website to begin with. The third and final
problem is honing in on including more information about any specific
pet within their profile.
Getting the Data
Below are the highlights from the survey that I conducted to better
understand the users I was aiming to please.
Competitive Analysis
I had to know who I was up against so I analyzed the top websites
most users will find themselves using when searching for potential
adoptions.
ASPCA
Strengths: Clear sense of info architecture. Simple but effective
color scheme. Easy to read and navigate.
Weaknesses: Large distracting ads/ windows on the side of the
body. Layout does not take advantage of full desktop display as
a result.
Pet Finder
Strengths: Easy navigation. Clear eye lines and good use of
monochromatic color scheme. Obvious calls to action.
Weaknesses: A little repetitive site has 2 identical sections
spaced out vertically as the user scrolls downward.
Summary: Both sites look very user friendly and fun to look at.
Pet Finder has better obvious calls to action while ASPCA looks
more clean and organized. I’ll definitely take qualities I like from
both to create something new and improved.
User Personas
I felt it was necessary to create completely different personas in
order to better understand what different qualities users may be
looking for. Creating 3 personas on different sides of a spectrum
from very tech savvy with a calm yet busy work schedule, a
painter that prefers the slow lane and only knows the tech basics,
and an elderly user who spends most of their days indoors was
crucial.
User Stories and Flows
Once the personas were created, it was time to start mapping
out the path.
Sketches
After the map was drawn out, it was time to start sketching out
some ideas. Organizing the information and determining how
to display it was one of the tougher challenges I faced. This
proved even more difficult when I got to sketching the search
page.
Wireframes
When it was time for the wireframes, I started very simple. The
layout of the page needed to feel easy on the eyes and not too
cluttered with information or images. The grey squares acted
as both placeholder spots for images and spacers once I got the
images I wanted use. Click HERE to access the low fidelity prototype.
Branding/ Style Guide
This stage took quite a few turns, especially in the way of
colors an images. During my competitive analysis, I noted that
both websites utilized a very simply color scheme, which was
usually 1 or 2 colors throughout. While I enjoyed how those
websites found different ways to play with such a minimal color
scheme, I wanted to go a step further. I wanted a scheme that
wasn’t overbearing but complemented each other in a way that
was pretty much seamless. The images below are in chronological
order to show the progression of change between the color
palettes I tried.
Next was typeface. It had to be something easy to read but
something different enough to set itself apart from the average
fonts so commonly used online. The Baskerville typeface also
seemed fitting since it’s namesake reminded me of a certain
Sherlock Holmes story involving a certain type of hound.
Imagery
The look of the website I wanted to be animated. Meaning
showcasing an aspect of animation from the verbiage used
to the imagery of different “mascots“. This helped create a
certain theme of the website that came across very open
and playful.
Prototypes/ User Testing
This stage was easily my favorite because I get to see all
the elements come together. The main page layout
changed quite a bit but I really wanted to maintain a sense
of symmetry and simplicity. Once the prototyping was done
it was time to put all the elements of the design to the test.
User testing is always a nerve wracking step but very necessary.
I had to know what elements still needed to work and what
elements were just right. The clickable MVP is HERE
The user testing results were pretty successful. I tested the
website with 2 users. One of which assisted me with choosing
the final color scheme since they’re on the color blind spectrum.
User 1 came into the picture with no prior knowledge of the
design so it was seen and used by a fresh pair of eyes while User
2 had seen some of the development process but only the color
choices.
Task 1: Navigate to search results.
User 1 Feedback: “The layout of the search results is nice and
organized. I like that the names are underneath the images
rather than on top.“
Task 2: Navigate to search, click on pet profile, and go to alerts.
User 2 Feedback: “That was easy. The colors have a clear
contrast too so everything was easy to read.“
Conclusion
Pup Me Up solves the main pain points that were expressed from
the user survey data. It provides an easy-to-use layout to optimize
accessibility using a simplistic layout with even spacing and good
color contrast. Pup Me Up could be just what a potential pet owner
needs to find their new best friend. For this project I learned more
of the technical skills it takes to build an idea like this one. When I
got into the wire-framing stage I realized that even though this idea
isn’t particularly unique, it has the potential to really push the
envelope. I think I’d like to revisit this someday and completely
shuffle around ideas in terms of layout and information architecture.
I think I played this design very safe, which isn’t necessarily a bad
thing because it fulfilled the problems I aimed to solve. I just think
completely revamping a simple idea like this would prove to be a
good challenge.